Evil Team
Murderer
Assasin / Dark Psychic / Saboteur
Ambusher / Poisoner / Fulfiller
Witch / Scout / corrupter
Neutral
Clown / Arsonist / Binder
Good Team
Executor / Detective
Psychic / Spy / Informant
Medic / Savior / Knight
Twins / Accuser / Caterer
Survivor, Tycoon, Hunter, Lucky
Binder and Twins Cannot be in the same game.
Fulfiller can only spawn if there is medic / savior.
Poisoner can/will only exist if atleast caterer and medic is ingame.
20 players per game and also an option to play the regular flicker with just 15 players
Poisoner ( Evil Team )
They can choose someone at night to poison. The power only has a 30 percent chance of successfully poisoning a target’s ability, and it only applies to the medic or the caterer. For example, if the medic gets poisoned on the first night and the poison succeeds, the person they choose to heal will die instead. The same logic applies to the caterer’s target. To keep it balanced, every successful poison lowers the success rate for the next attempt. Murderer is immune
Fulfiller ( Evil Team )
Choose a night to activate your ability. On the following night, a random non-killing Evil teammate is granted a one-time ability to eliminate a player (They also get notified).If only the Fulfiller and the Murderer remain, using this ability allows the Murderer to perform two kills on the next night instead.
Corrupter ( Evil Team )
Select one player during the night.Delays the target’s next action. Instead of receiving their result immediately, their ability takes 2 nights to complete (ex: used on Night 1, result delivered on Night 2). The targeted victim receives a private notification that they have been Corrupted.
1 night cooldown
Affected Roles: Psychic, Detective, Spy, Informant, Witch, Scout, Dark Psychic.
Saboteur ( Evil Team )
Select one player during the night.
If you target the Detective: You manipulate their evidence. One of the Detective’s clues will be replaced with a false clue.
If you target any other player: Their vote during the next Day phase will secretly be changed to a random Good Team member.
The targeted player receives no notification that they have been sabotaged.
Can only be used every 2 nights.
Can send one note under the name of another and it will never drop.
Executor ( Good Team )
Can execute player once per game during voting, and receives clues similar to detective every 2-3 night.
During voting the executor can execute anyone immediately but the voting will be ignored and the voting will get skipped.
Informant ( Good Team )
Select one player during the night.
You reveal the exact role of your target.
Restock Mechanic: You gain +1 additional use (up to a maximum total of 3 per game) whenever:
You are healed by the Medic.
You are given a snack.
Knight ( Good Team )
You know the identity of the Detective / Executor from the start of the game.
Select a player (other than yourself) each night to protect
If your target is attacked during the night, you intercept the attack and die in their place.
Accuser ( Good Team )
Your vote counts as 2 votes during every Day phase voting session.
You can accuse someone. The message is broadcasted to the entire lobby anonymously, keeping your identity hidden. Can only be used twice per game
Caterer ( Good Team )
Gives snacks to other players.
All snacks effect only works once
Muffin - Nothing Happens.
Candy - Makes you run faster for a short period of time.
Burger - Makes you burp.
Pizza - Pizza Particles float around you.
Coke - Makes you jump continuously for 10 seconds.
Tycoon Survivor ( Good Team )
On Night 1, the Tycoon Survivor selects one player to invest in, who then receives a private notification that they have been chosen. If both the Tycoon and their partner survive the match, the Tycoon receives 3x coins and the partner gets 2x coins, which escalates into a 4x coins bonus for the Tycoon and 2x coins for each Twin if the chosen target is a Twin and all three survive. However, if the Tycoon dies before the game ends, the deal is canceled and no extra coins are awarded to anyone unless the chosen partner is the Murderer, who uniquely keeps their 2x coins multiplier upon surviving even if the Tycoon is killed.
Oh and if u live and the person u chose to deal dies then you’ll still receive 2x
Hunter Survivor ( Good Team )
If you successfully survive until the end, you’ll get a random cosmetic item.
Lucky Survivor ( Good Team )
If you successfully survive and win the game, your chances of getting a special / power role (Good or Evil) in the next round are significantly increased. Small chance (around 10%) to dodge a direct kill attempt from the Murderer. Small chance (around 10%) to survive eating a poisoned snack.Extremely small chance (around 5%) to survive the Arsonist lighting up the entire server.
Arsonist ( Neutral )
each night can oil a player and until everybody gets oiled he can set everybody on fire and can be affected by witch, and if the medic heals a player the oil gets erased from the player can only burn everyone until he oiled everyone remaining ingame and can only burn in night.
Binder ( Neutral )
Select two players to bind together for the next 2 Days / Nights.
Both players receive a private alert that their fates are temporarily linked!
The link effects immediately. It breaks and disappears after the 2nd Night.
Cannot Be in the same game as twins.
They all need to be separate suggestions…