The spellslinger is a member of the evil team
the spellslinger has 3 abilities.
the spellslinger is only present in full lobbies, mutually exclusive to the ambusher.
the spellslinger can only use abilities in the night.
Ability 1 (reveal) [1 use] :
The spellslinger uses this ability on someone, other than themselves. While that person will not be notified, every alive evil team member will be benefited from it. That will happen, by revealing the role of the targeted person, to every evil person alive. So, if the spellslinger uses this ability on player A who is the medic, the message “Player A is medic” will appear in the screen of every evil person. [EDIT] :if an evil person gets revealed, all other evil people won’t be able to send notes to them. This is because everyone could sent notes to them, resulting in possibly every evil team member knowing each other with the help of the revealed player
Ability 2 (guard) [1 use but +1 if used correctly] :
The spellsplinger uses this ability on a player other than themselves. That player will be immune to ANY interactions other than unstoppable attacks. If someone interacted with their target, the target will learn that they got protected and from what interaction, but not by whom they were attempted to be interacted and neither by whom they were protected. On correct use of ability, the spellslinger will get another charge. Correct uses are:
The spellslinger protected an evil from a good role
The spellslinger protected an evil role from another evil role
The spellslinger prevented a good role from helping another good role
Ability 3 (disorient) [1 use] :
The spellslinger uses this ability on someone. That person, if they are a role that gains info on people, will have their clue become useless. They way that will happen will be like: (anything redacted will be the info that will be hidden for the target and player A will be the person in the target’s clue)
Psychic/Dark psychic clue:
Player A is [REDACTED]
Spy/Scout clue:
[REDACTED] has used their ability on Player A (the same would appear even if multiple or no people visited Player A)
Detective clue:
At least one of these players is good/evil: [REDACTED]
If future sleuth roles got added, the important part of the clue will be redacted
Strategy:
The spellslinger has to use their abilities thoughtfully, if they want to support the evil team greatly. Revealing should be used to help the murderer and assassin, or to reveal one member of the evil team to the rest, guarding should be used to protect their teammates from abilities that may have a negative effect on their team, and disorienting should be used to limit the sleuth roles in the game or to put suspicions on innocent people who couldn’t be cleared cause of it
Suggest changes in the comments!