[I cant delete the previous suggestion so I made a new one here, improving it.]
This role is incompatible with The Ambusher, only appearing in 15 player lobbies as a 50% chance, other 50% being for The Ambusher.
Win Condition: Eliminate the Good Team
The Stalker has 2 modes, Stalk Mode, and Hunter Mode.
Ability 1: Stalk (Stalker Mode)
Each night, you can choose any player in the game, and that chosen player will be ‘stalked’ for the next 2 nights. You cannot stalk the same player twice in a row. If the stalked target is killed or voted out in those next 2 nights, then you will gain a message, saying, “Your malicious intent suddenly increases…”, this will give The Stalker a token and put them into Hunter Mode. If the stalked target is not killed or voted out in the next 2 nights, then the ability will time out and The Stalker may choose a new target the following night,
If The Murderer/Assassin/Clown kills The Stalker, then they will recieve a message, saying, “You see [STALKER NAME], giving you a cold stare, in the shadows!”
If The Stalker is killed, their target will recieve a message, saying, “You suddenly become more calmer than before.”
If The Stalker is voted out, their target will also be removed along with them, however, if the target was The Murderer, then only The Stalker will be removed. The Narrator will state, “[STALKER NAME] had the most votes, their prey, [TARGET NAME] will also be removed.” If the removed target was a Twin, they will also be removed.
If your stalked target leaves the game, then you will be able to choose a new target the following night.
Ability 2: Kill (Hunter Mode)
Once The Stalker gains a token, they will be given them the ability to kill any player of their choice. The person they kill will be displayed as, [TARGET NAME] died to The Stalker.” Once they use their kill, their token gets used up and they return back to Stalker Mode, The Stalker can then gain another token from there.
If The Stalker doesnt use their kill and decide to save it for another night, they keep the token, and may kill the following night.
If The Stalker tries to kill The Murderer, the kill will not work and their token will be used up. You will be given a message saying, “You tried to kill, but your target fought back!”
If The Stalker is witched, they wont be able to kill but their token will not be used up and they may kill the following night, however, if The Stalkers target is healed by The Medic, then the token will be used up, and they will return back to Stalker Mode.
You’re doing too much. Explain the role in as few words as possible. I think the role is ok, its meh when looking at how powerful it is in comparison to Ambusher. Especially since they are mutuals they should be realtive in Usefulness. I’m not not personally a big fan of killing roles, the game doesn’t need more regardless of if they’re mutual with an existing one (unless its Murderer). I understand that can be seen as bias. but truely the game just doesn’t need any more killing roles. Ambusher was already a step too far in that direction. The game shouldn’t double down on bad decisions.
I guess bro
too complicated