The deputy is a member of the good team
the deputy takes the spot of a survivor, instead of being mutually exclusive to other roles
the deputy can use their first ability in the night, and their second one on the discussion phase
Ability 1 (observe):
The deputy can observe any person who is alive, except for themselves. If the observed person gets killed this night, the deputy will get one charge for their second ability.
Ability 2 (shoot):
(the deputy starts the round with 0 charges for this ability)
The deputy can choose someone to shoot in the discussion phase.
If the deputy shoots an evil person, they will be eliminated and the voting phase will be skipped. Meanwhile, everyone will get alerted of the deputy’s action, without the deputy’s name being shown.
Though, if they shoot a good person, nothing will happen, and the game will continue normally, but the charge of the deputy’s ability will be used, returning back to 0 and requiring another correct observe use. This is so as to reward the deputy for managing to predict who died, while not killing the innocent person who the deputy shot.
Instead of shooting, deputy can hold their charge for another discussion phase, and if they have more than 1 charge, they can shoot multiple times, but if they shoot a good person, they will not be able to shoot another time in this discussion phase.
I think one kill is enough, but I do like the role!