Sorry, we don't support your browser.  Install a modern browser

Hitman Role ( Yes, i know its already taken but give me a break ) and Medium Role ( i know this is taken too. Again give me a break. )#3368

As the Hitman

  • You are a neutral role
  • You are assigned one specific target to Kill or Get Voted out.
  • You can interrogate a player every night, which will show you if they are connected to your target or is your target.
  • Once target is identified you gain the ability to kill.
  • This kill is one use and cannot be stopped ( Means a Medic cant save them )
  • Killing anybody that isnt your target will result in you dying too.

Mechanics:

  • Interrogate a Player each night,
  • Interrogation logs can be added to your journal.
  • Your target can be literally anybody ( Even the murderer )
  • Ability Changes once target is discovered.
  • Failure to kill target within the night of discovery timeline will result in you being converted to a neutral survivor role. Loosing all abilities and value.
  • If your target is killed by the murderer, assassin or clown. You will be converted to a survivor. Since your task was stolen by the other party.
  • If you are not contributing to the vote of your target you will not win, you will be converted to a survivor.

( You are still very susceptible to dying or getting voted out. Make sure to seem plain!
(If its accepted.)

As the Medium

  • You are part of the good team
  • You can interact with the spirits by placing down your given item: Ouija Board
    (Instead of Movement, you will see the spirit’s chats. Only you. And you can only talk to one spirit who interacts with this board )
  • You will feel presence of spirit. Like
    Examples:
    ( This Spirit Seems to Emit a Neutral Presence. )
    ( This Spirit Emits a Good Presence - Survivor, Muffin Man or Twin )
    ( This Spirit Emits an Increasingly Good Presence - Medic or Savior )
    ( This Spirit Emits a Strongly Good Presence - Psychic or Spy )
    ( This Spirit Emits an Extremely Good Presence - Detective )
    ( This Spirit Emits an Evil Presence - Scout or Witch )
    ( This Spirit Emits a Strongly Evil Presence - Dark Psychic, Assassin or Ambusher )
    ( This Spirit Emits an Extremely Evil Presence - Murderer )
  • You can Document Spirit Presences you’ve felt when talking to said spirit, listing off who they were. And what their role was
  • Speak with the dead to find out who the killer is.

Mechanics:

  • Place down Ouija Board to use your ability
  • Ability only works during night.
  • Ouija Board is visible to everyone when placed.
  • Spirits can rotate every night ( Means a different dead person can take over. Speaking to you. )

( Recommended you use this ability After murderer is gone, if this gets approved. )

22 days ago

Hitman also comes up like this:

“ ( Player ) has won because they as the Hitman has successfully Killed their Assigned Target! “

And in Introduction

Hitman:
“ You are a Neutral, Complete your Mission and Blend In, Find out who your Assigned Target is and Get rid of them to Complete your Hit! “ ( You’d be holding a suppressed pistol up in the intro. )

Medium Introduction:

Medium
“ You are part of the Good Team. Use your abilities to speak with and extract information from the dead, use everything you find to catch the Murderer before its too late! “

22 days ago

holy fucking BEAUTIFUL, ITS SO PEAK!

22 days ago
S

Hitman has the potential to be extremely swingy because their target is random meaning it doesn’t really feel like a neutral role. also, unlike clown, they become good if they fail to vote their target, so it’s likely they’ll try to help the good team win anyway. If their target is the murderer and they find them in time, it massively benefits good because hitman is the only non-evil(aside from clown) with the ability to kill. Vice versa with psychic, detective etc. The only difference with this role is that good team have very little way of preventing the hitman from finding & killing the target - for clown this is at least controllable given how obvious flicker players act as the clown.

22 days ago

Hitman has a couple problems:
Neutral isn’t a team.

There is no reason to kill anyone except your target, so it really shouldn’t even be an option.
It could literally be changed to an “after you find your target they will die in the next flicker if you are not killed before then, this will be delayed if you are witched” Clause and be functionally identical.

Finding your target is largely dumb luck. If you find out they’re evil you can check players you think are suspicious, but if they are good then you just randomly click players and pray, this could be resolved by telling you the targets role but not identity so you know what you’re looking for but not who, and can sorta profile people you suspect as that role.

Getting your target voted as a win is either gonna be pure luck with you voting them out unknowingly, or completely unnecessary, since you can just wait a day and kill them. I thoroughly believe a role like this should either know their target instantly and not have a kill, or need to find them and have it.

The win message is worded like a team win message, which implies this role ends the game on a win.

22 days ago

Couple problems with your comment too.

  1. Reason for that is. If they just knew who they were from the get go that would be too easy considering the mechanics line i set up.
    The whole point of it is that since they got their own wind condition. They should atleast work for it. The shooting mechanic i added was for fun. It fits the decor and gives you the option to do it manually. Because simply them dying after you figure them out is too broken.

  2. Simple solution: blend in, pose yourself as a trustable person. And use evil clues if a detective shares them, would help you identify your target a bit faster.

  3. People forget Things. And the witch would simply block you out and end your chances. So several roles could end your game.
    Ite a role that takes actual skill and a mind to play. Not entirely braindead like most of the others.

4, isnt clicking and praying what spy, scout, psychic, medic, dark psychic already do? If anything another goes to that list.

22 days ago

Roles like Spy, Scout, Murderer, Medic, Dark Psychic, Psychic are all supposed to attempt to predict in some way. Spy, Scout, and Medic visit people who you think will be visited especially by Murd. Murderer Avoid Spy and Medic. Dark Psychic and Psychic read those who are suspicious.

22 days ago

There is a reason why a Medium role keeps getting rejected, and your concept for it unfortunately doesn’t change that

21 days ago

Do explain that reason, we’d love to hear it.

21 days ago

evil team being so bothered by losing to the point theyd snitch

if the assassin dies and the medium speaks to them, they could reveal the murderers identity to them which could just ruin the game

same with dark psychic telling the medium who they read as evil or any evil telling them who ambusher is by the message, “[AMBUSHER] was waiting by your target, in ambush!”

19 days ago

Yes. But there are layers of spirit detection. Unless the assassin kills or its known in the journal. You wont know until you see their spirit presence notification.

So im pretty sure it would be mostly patched if i changed it to a yes or no question. And one use?
It would take longer to make it work. So now you gotta pray the assassin wasnt killed or voted out too late.

Also. This role isnt guaranteed.
And ambusher is already kinda broken as it is. Them paired with the murd and assassin? Good roles get picked off fast.
So it could appear more often in servers that have ambusher?

19 days ago