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Necromancer#3366

I seen there was a few other “Necromancer suggestions” But i want to make a new form of an idea to make the roles category logical for example
Dark psychic/Scout (Support)
Assassin/Ambusher (Attackers)
Witch/Necromancer (Magical category)
Murderer.

Necromancer is known to be a figure that has strong bound with death As for unique features, The Necromancer will be immune/unable to die by anyone it will just block the option to kill them just like the assassin cannot kill the murderer, But for this role also including the clown None will have the kill option, The only option is to get rid of it by voting it.

The special one time ability for the Necromancer instead of functioning like a savior, It will switch between 2 players , It would be able to basically take a dead person soul and replace it with a living player, But it will automatically make them evil no matter what role they were This ability switch abilty would not work on evil or neutral roles only against good team members, The possessed/replaced player will appear only to them as they brought back but they appear the same way as the previous appearance of the player that is being possessed, The possessed player will be consider as evil if psychic recheck, Which makes the game more interesting meaning the possessor will have to match the personality of the other person they are possessing
The necromancer will be able to choose which dead player soul to place , But won’t be able to choose living player which they will possesse it will be random Good role, And necromancer will not be able to use the soul of the clown to possesse . (Sorry if it’s too complex)
For more easier form
Souls that can be used to possesse (Good and Evil)
Cannot use the soul of the clown
Players that can be possessed (Only good roles)
Players that are getting possessed instantly die (becoming ghosts) as they receive a message (You’ve lost control over your body)

[Just a tiny idea i don’t suggest it specific but if the necromancer is being voted the possessive soul will leave its host body and the player that was possessed gets their body back]

Winning condition (Eliminate Good team)
Necromancer to appear in a round requires (13-15 players) maybe be instead of the ambusher.

23 days ago

It’s really Op, It both instantly is learnt by its team. Allowing for instant communication. On top of being impossible to be killed by even unstoppable means. It can make a living player evil at any point in the game. If an evil were to die, which oh right it has really good team communication. All done silently. Also it has an RNG factor (which it shouldn’t). This RNG factor also is a guaranteed elimination of a Good player.

The communication it gains is already really Op putting it at Assassin levels of power. But the ability to discreetly revive an evil player as if there was a 4th or 5th evil. Is also insane. And far more powerful than a single kill. All this on top of being unable to be killed.

Ambusher is really the only role you could compare this role to, and even then that’s not a good thing as Ambusher is already a role that is so Op that it can be arguably considered an equal to Murderer. Which with how the game is balanced should not be a reality. We don’t need 3 evils at that level of usefulness and another 4 roles which in comparison are just bums.

23 days ago

Cool explanation, but it seems overpowered if the role can’t be eliminated at all unless voted, it can only use its ability on Good players, and makes them Evil.

23 days ago