The Sheriff is basically The Ambushers Good counterpart.
In 15 player lobbies, there is a chance to be The Sheriff.
1/4 Chance for The Sheriff
1/4 Chance for The Ambusher
1/4 Chance for Both
1/4 Chance for None
The Sheriff will pick someone every night to protect, if an evil team member like the dark psychic interacts with the protectee, then they will die. Their death will shown as “[EVIL PLAYER] was killed by the Sheriff” with the word Sheriff being in blue.
If The Sheriff and The Ambusher watch the same target, neither of you will die, but then both will get a message saying, “You crossed paths with [AMBUSHER/SHERIFF NAME]!” along with a new custom journal clue for both.
Win Condition is obviously to eliminate evil team
Journal messages:
Nobody used an ability on [PLAYER NAME]. (If you protected a target who nobody visited)
No Evil Players used an ability on [PLAYER NAME], so you did not attack. (If a Good Player used an ability on your protectee)
You attacked [EVIL PLAYER NAME], an Evil Player, on guard! (If an Evil Player used an ability on your protectee)
You find [AMBUSHER NAME], waiting by your protectee, in ambush! (If the ambusher watches your protectee)
(For the ambusher, theirs will be “You find [SHERIFF NAME], waiting by your target, on guard!”)
Like The Ambusher, they cannot protect the same target twice in a row.
Vigilante but buffed.
where are you getting vigilante from bro
Its like you gave Vigi and Medic a baby
its literally just good ambusher dude
in that case ambusher is its evil twin brother
twin this is too op
theres 1-3 Good targets per game…