Ok so, i made a new role for each team, i tried to make them as balanced, fun, and flicker wise as possible, i would like to get some opinions on each one of the roles
Archivist (good)
“You keep the records of the dead.”
Each night, you may inspect a player who died before the current night to learn their team role
You may only inspect dead players.
You cannot inspect players who died that same night
Results:
Good
Neutral
Evil
Uses: 2
Message recieved:
“You discovered that (player) was (team)
Win condition:
Eliminate all Evil players
Inspiration: so i was based off that most people (mostly evil team) lie in their journal, this role was invented to see what team they really were, only max 2 uses because if not it just would be psychic for the dead, i really like this idea because its a passive Good team role that can bring important information
Mimic (neutral)
“You take role of the dead.”
Starting on Night 3, you may possess a dead player and gain a weaker version of their role
You inherit the player’s true role, not what they claimed in their journal
Restricted roles:
Murderer
Detective
Savior
Twin
If you attempt to possess a restricted role, you will recieve:
“You cannot possess this role.”
Rules:
You may only possess one player’s role each game
You remain Neutral after inheriting a role
Some inherited abilities may have limited uses
Win Condition:
Possess a role and survive until the end of the game
Inspiration: Firstly this role implements a cool feature, possessing any role of the dead, for me its an appropiate role for being Neutral, it also does the job very well of the team that its being “Fun and chaotic” , also this role can have new strategies because every match you can possess different roles, and also i felt that the Neutral team needed more roles than just Clown.
Saboteur (evil)
“You make abilities go wrong”
Each night, you may choose a player. The first non-evil ability used on that player that night will target a random living player instead.
Rules:
You cannot select yourself.
You cannot select the same player two nights in a row
Killing abilities cannot be redirected
Cooldown:
Can only be used once every two nights
Message recieved:
“Your ability was redirected
Win Condition:
Eliminate all good players
Inspiration: it was based with the idea of messing informations and making people confused, it serves the purpose of disrupting the investigations without being too broken, also the cooldown mechanic pretty much balances it out
The cooldown mechanic is excessive, you pretty much rarely get to use your ability, have to predict where a good team member will go, and are basically a weaker witch.
Survive until the end win conditions suck, you either get murdered cause you’re a rogue element and a threat, or are completely disregarded.