Passive: Actively not using your Active ability will allow you to access a new one durring the day.
Active: Kill a player of your choice.
Day ability: If a Kill was not used prior, visit an evil role to share identities.
Ex: Vinny decides not to Kill and chooses to share identities with the Ambusher during the day.
Ambusher, Annie learns Vinny is the Murderer. Murderer, Vinny learns Annie is the Ambusher.
I’ll post reworks to Evil roles affected by this change. (Buffs)
This seems cool, but why does the evil team need to be buffed?
I know you’ll probably make balances around it but it really weakens scout, DP, and assassin in the process
@salams64 mainly because they are quite weak currently (when ambusher is not in game or dies without doing anything). Also because Ambusher should be ignored for balancing reasons.
Boycott Ambusher
Good suggestion