The Prankster will be a new evil role with a passive ability (cuz all the other evil roles have active abilities, mb if there’s any that has a passive ability).
The Prankster’s ability allows him to passively change the outcomes of other role’s abilities that are used on him. For example, if any psychic (yes, good OR dark) uses their ability on you, the outcome will be Good instead of Evil. Similarly, the scout’s/spy’s ability outcome will be “Nobody used an…” if somebody did use an ability on the prankster and “(A random person) used their ability on…” if nobody used their ability on the prankster. However, some abilities like the witch, detective, murderer, etc. will not be altered. But savior’s ability will prevent them from saving the trickster. Currently, the muffin man is pretty useless too so in order to make it useful, muffin man can’t give a muffin to the Prankster which will allow the Good team to identify the prankster as well as give muffin man a real objective.
So basically, abilities that’ll be altered could be:
Spy/scout
Dp/Gp
Savior
Muffin man
First suggestion btw, expect mistakes.
UPDATE:
The savior revival alteration has been changed. Now prankster can be revived by a savior and upon revival, can use an ability of a fallen teammate ONCE.
Medic alteration added- Medic’s next heal after healing the prankster will not work.
update idea and suggestion by: Fors, thanks!
Coolio
it could be cool if we combined this with the clown