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assassin rework to make them actually an assassin#3208

a good assassin rework to make them stealthy rather than ruining the metagame and being the opposite

passives

  • assassin knows who the murderer is, and cannot die to the murderer
  • assassin will always appear as good and cannot be seen by spies. this buff is permanent
  • if a murderer is on the team, they’ll choose who assassin visits
  • if the assassin dies, murderer can now kill. if the murderer dies, the assassin can attack on their own.

actives

  • assassin takes the murderers role, killing whoever the murderer wants them to kill at night.
4 months ago

btw if the murderer chooses no one, a random person gets killed

4 months ago

I still don’t see what not stealthy about Assassin, sure it’s a loud role. But your only gripe with that is Assassins name sake and you wanting that to match the role. Also irl Assassinations are loud, really loud.
There is no reason to make this kinda of change anyways all this does is make Murderer less likely to be caught by Spy. Roles shouldn’t be made to counter other roles.
Assassin and Murderer are stronger the way they are anyways and not in an OP way. Allowing for unstoppable kills on claimed goods. As well as a double kill the same night. With counterplay of maybe just accounting for Assassin next time. Or being chill with the fact your reason for claiming most likely eliminated an Evil.

Also I don’t see what about Assassin ruins the Metagame as you mention. Assassin is a completely fine role, probably the role with the least amount of issues.

Like I said previously, just suggest a name change if it is that big of a deal.

4 months ago